Hi again everyone! It’s been an exciting week working on Wicked Crush. Please excuse me if I make typos due to sleep deprivation! The whole team has been crunching the past few days. Ryan’s made some cool concept art for three of the Beastmen races.
As of now, the top, left and right races are Liluma, Cerati and Avian, respectively. Most of the town of Rosachelia is made up of these three races. What do you think of them?
I’ve been crunching the past few days to put together a prototype of the new level editor. Right now it’s still a work in progress, but works and it’s fun and easy to use with a mouse or a gamepad.
I tried to borrow a bit from the look of a blueprint. In the full game, everything in the editor will also be drawn by Ryan, so please don’t mind my programmer art. When you’re finished and save your level, your design is automatically textured according to what tier you’re building for, turned into polygons for the 3D world, and decorated with scenery. As you unlock and build for new tiers, your selection of enemies and traps will change, so you can expect an ever-changing toolbox, and constantly evolving challenges.
The left and right triggers (or mouse wheel if you’d rather use the mouse) let you zoom in and out for easier editing. When using the mouse and keyboard, all of the sidebars are clickable, and mapped to hotkeys for your convenience.
That number floating around at the top is the level’s danger rating. Each enemy and trap has a certain rating, and each tier has a max total, to keep the levels balanced.
I hope to release a video of this in action in a few days, and the first beta in a few months (if funding is successful).
Finally, I’d like to share one last thing for now. This is one of the songs Kevin’s made for the game’s soundtrack, for your enjoyment. Check it out~
Thank you so much for the support of our project. We’re a ways off from our goal, but we haven’t given up yet! Please continue to support us, and talk about the game with your friends. Every drop of buzz if crucial to our success.